education

Super Bowl, Olympics, Super Mario: How games help teach

Super Bowl, Olympics, Super Mario: How games help teach

It's easy to dismiss the Super Bowl, Monopoly, and Grand Theft Auto as a waste of time. But games go way beyond racking up points or winning Winter Olympic gold.

— editor's blog / Christian Science Monitor

Digital Gaming & Education

Happy 2010! I thought I would share a "page" I wrote recently for a "technology & education" collaborative book project. I used our conference and converstion as a starting off point. The article is here as PDF.

Further to the "Game Changer: Advancing in Digital Play to Advance Children's Learning and Health" study, included as resources in my article are two additional interesting studies done on digital games in education:

Report on Gaming and Learning

At the November 6, 2009 meeting, during the 3rd panel on Education, we spent a bit of time discussing gaming and current trends in educational initiatives. I thought attendees might like to know about a report that came out June 2009 titled "Game Changer: Advancing in Digital Play to Advance Children's Learning and Health". This report is online at http://www.joanganzcooneycenter.org/pdf/Game_Changer_FINAL.pdf

As the foreword to the report notes: