Super Bowl, Olympics, Super Mario: How games help teach

Super Bowl, Olympics, Super Mario: How games help teach

It's easy to dismiss the Super Bowl, Monopoly, and Grand Theft Auto as a waste of time. But games go way beyond racking up points or winning Winter Olympic gold.

— editor's blog / Christian Science Monitor

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Digital Gaming & Education

Happy 2010! I thought I would share a "page" I wrote recently for a "technology & education" collaborative book project. I used our conference and converstion as a starting off point. The article is here as PDF.

Further to the "Game Changer: Advancing in Digital Play to Advance Children's Learning and Health" study, included as resources in my article are two additional interesting studies done on digital games in education:

I. Moving Learning Games Forward: Obstacles, Opportunities & Openness: Eric Klopfer, Scot Osterweil, and Katie Salen: The Education Arcade, Massachusetts Institute of Technology [2009] (http://www.educationarcade.org/)

II. Teaching with Games: Using commercial off-the-shelf computer games in formal education: Richard Sandford, Mary Ulicsak, Keri Facer and Tim Rudd, conducted in the UK by education innovator Futurelab with support from three of the world’s leading interactive entertainment software companies; Electronic Arts, Microsoft and Take Two, as well as the Interactive Software Federation of Europe (ISFE) [2006] (http://www.futurelab.org.uk/projects/teaching-with-games)

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Project Share

This is an exciting example of Newspapers (and their digital archives) cooperating with On-line Educators...

http://tea.epsilen.com/Public/Home.aspx

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Report on Gaming and Learning

At the November 6, 2009 meeting, during the 3rd panel on Education, we spent a bit of time discussing gaming and current trends in educational initiatives. I thought attendees might like to know about a report that came out June 2009 titled "Game Changer: Advancing in Digital Play to Advance Children's Learning and Health". This report is online at http://www.joanganzcooneycenter.org/pdf/Game_Changer_FINAL.pdf

As the foreword to the report notes:

As younger and younger children participate in our
ubiquitous media culture, researchers are debating
the impact of digital games on children’s learning and
development. As University of Wisconsin professor
Kurt Squire has written, “A generation of youth has grown
up with games. Yet we know very little about what they are
learning playing these games.”

Games designed for a variety of platforms, including
computers, televisions, and mobile devices, constitute a
huge and growing market, dominated by products mainly
for teens and adults. At the same time, we are now seeing
a marked proliferation of digital games aimed at young
children and “tweens.” Many are marketed as educational,
but as the Cooney Center’s 2008 report D is for Digital
concluded, parents, teachers, and other caregivers
often have difficulty gauging which games are effective
learning tools and determining how best to use them.

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Museums, Libraries and 21st Century Skills

IMLS recently released a report of possible interest to this group, MUSEUMS, LIBRARIES AND 21ST CENTURY SKILLS. The report and a self-assessment tool are available online at:

http://www.imls.gov/about/21stCSkills.shtm .

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The Collaborative Electronic Records Project

This was an excellent collaborative effort, tackling the challenge of archiving born digital materials, with a special focus on email.  The final report came out last year, but the site is still up.

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Washington: First in War, Peace -- and Accounting: Vast Cache of Financial Papers Is Rich in Details

Welcome to our "Digital Tools for Information and Democracy" conference site! We are really excited by this gathering of extraordinary innovators in distance learning, news 2.0 and digital archiving.

Special thanks to Monticello and Andrew O'Shaughnessy, Director of the Robert H. Smith International Center for Jefferson Studies for helping us to arrange the extraordinary venue. I am sure that Jefferson, forever fascinated with technology, information, and democracy, would have been delighted to join our conversation himself.

As just a first example of the potential for synergies across fields, here is a marvelous story on an archive digitization effort, with tremendous opportunities for digital education and new media news as well:
http://www.washingtonpost.com/wp-dyn/content/article/2009/10/11/AR200910...

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